abdullah wahid

Hey, I'm

Abdullah Wahid

My name is Abdullah Wahid, and I began my career as a passionate designer in 2019. After a year, I transitioned to focus on 2D animation and motion design, enhancing my skills in After Effects through advanced training at Maqsad Animation School. I also started freelancing alongside my job, which provided me with valuable experience across various projects. Working with different clients has helped me develop expertise in managing challenging situations and delivering satisfactory results. Throughout my career, I've had the privilege of contributing to some remarkable projects that have enriched my learning experience. One standout project was "Solly Power," where I showcased motion graphics animation, effectively applying animation principles to create energetic visuals. Another significant project was "Drimlo," which featured engaging character animation. Additionally, I worked on "Oil Veronica," where I created stunning visuals and smooth animations that aligned perfectly with the company's profile. Familiarity with the latest trends and techniques in animation, with a passion for learning and staying up-to-date with the industry. Accomplished in Duik for 2D character rigging, with a proven track record of creating high-quality character animations for clients. Knowledge of rigging and character design, with experience in creating and animating characters for various types of projects. Experience in creating animations for a variety of platforms such as web, mobile, and social media. Skilled in a diverse range of animation styles, including character animation, motion graphics, isometric animation, and template-based animation. Strong understanding of the principles of animation, including timing, spacing, and weight. Proficient in creating storyboards and animatics to plan and visualize the animation process. In 2022, I began exploring 3D animation. I followed several Blender tutorials on YouTube and created an ice cream render and a sword cinematic scene. I then completed a three-month course at Maqsad Animation School, which provided me with in-depth training in C4D modeling and motion graphic animation. My final project, a cycle animation, showcases the skills I acquired during this course. I also have expertise in rigging within After Effects, utilizing tools such as Duik, RubberHose, and Joystick 'n Sliders to create dynamic character animations. Currently, I am focused on mastering Blender and transitioning into a 3D generalist role. My next goal is to learn Houdini or Unreal Engine, but for now, I am dedicated to advancing my skills in Blender.

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